May 18th- Into the Pocket Watch

While most of the group decided to spend their newly acquired money and sell off loot, Aghar began his search for a drow male named Trofz’xik. He found Trofz in a store called “The Scroll Emporium”, a store which specializes in magic and ancient knowlege. Trofz, being an experienced and tactful negotiator, swindled Aghar for every last copper coin he possessed before giving him the information he sought. Trofz told Aghar about the pocket watch, and how Aghar was raised and trained specifically for its use. Trofz also reckoned that Aghar’s sister Ausva is desperate for power, and is willing to take extreme measures to attain it. Aghar then departed for the ruins of house Do’urden to rally his comrades. The group quickly set off for house Oblodra. As they arrived at the gate, a guard atop the wall greeted them with a rough tone. After some talking, the guard set off to call a hearing with Aghar’s sister. Aghar’s noble sister entered their meeting room holding the artifact known as the pocket watch, and instructed the group to begin the ritual to delve into it immediately. The group walked outside the meeting room to find that the matron mother and priestesses of house Oblodra had all congregated to meet them. They instructed the group to go to the noble terrace of the house. Zebith decided to use his levitation powers to ascend the terrace, an act which made the priestess Ausva suspicious of the mage. The group quickly found themselves around a ritual circle, and quicker still inside of the pocket watches special dimension. The group spent the next 100 years wandering the labyrinth of the pocket watch in utter loneliness and distress. Somehow, they were broken out of their stupor to be face to face with themselves- minus anti Aghar. The anti group claimed that Aghar was slain by the group before them, and their Aghar was slew before that, so on and so forth for as long as anyone could remember. There was only one difference. Zebith held the orb of mystery while anti Zebith held a staff. The orb only chuckled slightly and said “what a mysterious circumstance!”. Soon, the anti group laid silent and dead. The group then found themselves in a sealed off room with no exits or entryways. The only being other than them to inhabit this room was the previous user. The previous user had no sentient form, but instead, was made up of green, blue, and red orbs to signify its past sentience. The group managed to defeat this disaster of creation and escape with a pocket watch which they found inside of the pocket watch’s dimension. Matron Mother Rezs was shocked and greatly impressed with the actions of Aghar. So much so that she demanded, with the threat of execution, that Aghar and his group represent house Oblodra in the upcoming power tournament.

May 14th, Second session

The group decides that the best course of action to take in the battle is to attack the bombarding ritual wizards. As they argue amongst themselves about strategy, Irea’Nolu teleports into the fray and begins dueling the tougher looking mage. The group sprung into action, Cho’gath and Aghar leading the charge. They were met with fierce resistance by two drow defenders, a sniper, and 3 mages. Though the opposition held up a good fight, they were no match for Kara’s deadly firey arrows and Bishops savage electrically charged hammer. While Cho’Gath and Vladamir kept them in the right spot, Aghar pummeled his enemies with the teleporting fist style. No foe was left alive, except for the human wizard, PoiPoi, who was dueling Irea. After the fight, Irea informed the group of the mage’s identity and the mystery surrounding his involvement in drow affairs. As this was going on, Zebith curiously investigated the body of the fire elementalist whom was charred badly by Irea’s firey tornado spell. As Zebith tore out the fiendish heart of his foe, The Orb of Mystery seemed to abosrd it’s being! His new found satellite glowed with warm red. The orb then instilled Zebith with a clear image of a containment area with another floating satellite just like his. It was clear to Zebith that this facility is located somewhere in Chez’Nasad, Menzobarrenzan’s sister city. When the battle-weary group arrived back to the compound, they were summoned by the Matron’s and officer’s of BDA. Triel gifted Bishop with a rare element known as infinium and plotted out where he could find the catalyst and where he could forge it. The group was given a choice between siding with Oblodra, Beanre, or Barrison. The group chose Beanre. Aghar also found a note on one of the assassin’s bodies from a priestess named Ausva. Ausva claims that Aghar must be brought to her dead or alive, as his ki focus is known to react in a powerful way to a relic named “the pocket watch”. Kara was instructed to speak with Irea concerning her dragon’s abilities. The group has chosen to follow the path that the note has spelled out, as it seems to be the most pressing matter at hand. Having powerful shadow assassins on your tail is not a good thing.

May 5th- First session

The group finds themselves at the top of the eastern guard tower of the BDA compound. Cho’Gath of the Void, Vladamir the Earthshaper, Kara the chick, Bishop the inventor, and Argalon are charged with acting as a pre-emptive strike force against any enemy intrusion to the matron mother’s council. One of the disposable scouts sees suspicious movement in the distance as the group gains their bearings. Vladamir is the first to get a decent look at the enemy. A few black figures were seen racing from cover to cover in an attempt to get closer to the compound. A scout is sent to investigate, and did not return. Soon, the group decides to warn the higher ups of the suspicious activity. They run into a squirmy looking drow who seems to be a spy or assassin working for the enemy. It takes awhile, but the group figures that the real intention of this fellow was to plant bombs. Bishop orders others to aid him in the search, but it was he who found the most well hidden and important bomb; the bomb planted on the council room. Soon, the group hears the thunderous footsteps of an enemy attack. While the compound frantically went into combat formation, the group attempted to attack the bombarding wizards at the back flank of the attacking army. The shrine of Lolth seemed like the best route to take to get to their destination. Bishop, holding the bombs, also sought to get them as far away from the compound as possible. But the group was halted by a strike force led by Zin’Zerena, a mysterious assassin who seemed like an incarnation of darkness. The group fared well in combat against their foes, being aided by Houser 1 finger at a critical moment. But the shrine ended up being destroyed, along with a large chunk of the attacking force. A Yochlol appeared and questioned the group on the incident, but decided that the enemy was to blame for the destruction. The battle then quickly turned around in favor of BDA and the matron mothers. No doubt Lolth had decided who the winner would be. Now the group has a strait path to the mages whom are still a dangerous force to the council.


The year is 1353 DR. It has been 13 years since House Do’Urden was destroyed, and the rest of the city is in turmoil. Bregan D’aerthe is seeking to slay Drizzt in order to gain more favor from Lolth. More importanly, it is obvious that an unknown force is making the god of drow uneasy. Any deed done to favor Lolth will be rewarded tenfold in this time of uncertainty. What more would please Lolth than the destruction of the one who escaped her will? Even the vainest of drow should bow before the slayers of Lolth’s most hated mortal enemy. This is the 3rd group that Jarlaxle has hoped to raise to great heights. Will they perish like the rest? Or rise to glory in the eyes of their god?


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